Test2
The workshop on the digital divide began with participants sharing their online activities, ranging from gaming and shopping to tutorials, sports, training, and AI use. Most came from educational and support roles. Participants explored digital inclusion resources and discussed digital youth work as using digital tools, delivering online activities, and addressing digital transformation. They mapped their current online work—communication, virtual communities, group sessions, one-to-one support, online learning, and media production. They identified key barriers for young people: unsafe digital spaces, inaccessible tools and content, low skills, unreliable internet, and poor devices. Digital inclusion was defined as access, equity, safety, self-expression, and the ability to participate from home. To improve it, they highlighted co-designing digital spaces with youth, ensuring accessibility and digital justice, learning with young people, and encouraging healthier tech habits.